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[summit-announce] Updated Summit Drivers Posted



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Thanks for using Xi Graphics products!

Xi Graphics is pleased to announce the release
of updated Summit 2.1 drivers.  Here are the drivers
that have been updated:

Summit_WX-Platinum-3Dlabs-GVX1-2.1-2-LINUX.tar
Summit_WX-Platinum-3Dlabs-GVX210-2.1-2-LINUX.tar
Summit_WX-Platinum-3Dlabs-GVX420-2.1-2-LINUX.tar
Summit_WX-Platinum-3Dlabs-WC5110-2.1-2-LINUX.tar
Summit_WX-Platinum-ATI-Radeon8500-2.1-4-LINUX.tar

Summit_WX-Platinum-3Dlabs-GVX1-2.1-2-Solaris.tar
Summit_WX-Platinum-3Dlabs-GVX210-2.1-2-Solaris.tar
Summit_WX-Platinum-3Dlabs-GVX420-2.1-2-Solaris.tar
Summit_WX-Platinum-3Dlabs-WC5110-2.1-2-Solaris.tar
Summit_WX-Platinum-ATI-Radeon8500-2.1-4-Solaris.tar

These drivers can be downloaded from the following
directories for Linux and Solaris, respectively:

ftp://ftp.xig.com/pub/Summit/linux/workstation/
ftp://ftp.xig.com/pub/Summit/solaris/workstation/

The following are the changes that have been made
to these drivers:

03/08/2002 [2.1.1-10/ogl9a]

           2.1-2 3Dlabs GVX*, WC5110
           2.1-4 ATI Radeon 8500

- more fixes for the 8500 causing locks in obscure situations

- corrected a clipping problem with the Radeons.  In cases where a
  window partially occluded a 3D window, sometimes the 3D window would
  be clipped out (not visible) until the overlapping window was moved
  out of the way.

- WC5110 fixes

  - updated WC2 driver to check for uncached display lists
  - vsync works again

- GVX fixes

  - wrong framebuffer layout
    - fixed stereo clipping problem on GVX* cards - seen with the 'o'
      application.

- added thresholds for minimum display list caching size, and clip size

- fixed server core when beep with a frequency of 0 supplied (xdos).

- fixed several generic geometry problems

  - wrong code generated for flat-non-lit cases.
  - generated wrong/suboptimal code in many flat shaded cases.

- further optimizations for slower PIII machines

- line drawing bug in mem8 module (planemasking).

- corrected GL/GLU g++ dependencies.  In some circumstances, you may
  need to recompile code that had been compiled with previous versions
of
  GL/GLU.

- added normalize()/normalizef() to ogl.mod. normalizef() is the fast
  variant (that was in use overall before). This results in higher
  precision for lighting, and helps conformance for geometry engines

- added Dvorak keyboard

- fixed Japanese keyboard

Cordially,
Xi Graphics Technical Support
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